Changelog¶
All notable changes to BOSS (Breakable Objects Simple Solution).
1.1 — Skinned mesh destruction¶
Planned for late July 2026.
Added¶
- SkinnedMeshRenderer support: at Break() the mesh is snapshotted in its current pose — bones and blendshapes included — and shattered like static geometry. Fragments are static; per-bone destruction stays on the roadmap.
- The Breaker inspector recognizes skinned objects: baking and Runtime mode are available, the vertex-count estimate includes skinned meshes, and a warning flags skinned sources with Read/Write disabled.
Fixed¶
- Break() threw a NullReferenceException on Breaker components added at runtime via AddComponent.
- Compile error CS0117 (EditorUtility.EntityIdToObject) on Unity 6000.0–6000.2.
1.0 — Initial release¶
July 2026.
Editor baking to GameObject, Prefab, or a collection of variations; click and collision triggers plus a one-line Break() API; per-shard physics with explosion force and lifetime; break events; shard pooling; nested breakers; runtime fracturing (beta).